|
The
Basics:
Platform: Xbox, PS2 (Xbox Reviewed)
Developer: Atari
Price: $49.99 (June 2004)
ESRB rating: M (Mature)
Summary:
Drive away from this one. . .
Note:
A run-of-the-mill storyline with far more violence than heart,
buggy coding and abysmal gameplay make this game a poor choice
for kids in almost every respect. Perhaps the greatest concern,
however, is the role-model that main character Tanner presents.
Although he is supposed to be a cop, during much of the game
Tanner is on the other side of the law, committing crimes
such as stealing cars, reckless driving and even killing fellow
police officers.
Further Breakdown:
Overall
rating: 0 out of 5 stars
Best
for ages: 17+
Playability: Very Poor
Graphics: Average
Entertainment value: Poor
Educational value: None
Reading Level: 5+
Ages
3-7: Red
Ages 8-12: Red
Ages 13-17: Red
Violence Amount: Red
Fear: Yellow
Illegal/harmful: Red
Language: Yellow
Nudity: Green
Sex: Green
|
|
Review:
There is little positive to say about Driv3r. In fact,
a run-of-the-mill storyline with far more violence than heart,
buggy coding and abysmal gameplay make this game almost a
total wreck. A gang of car thieves plans to steal $20 million
dollars worth of exotic cars from Miami, Florida and Nice,
France to be delivered to Istanbul, Turkey. The player stars
as an undercover cop named Tanner who will stop at nothing
to capture the gang. In order to infiltrate the gang and catch
the ringleader, Tanner must play along as part of the gang
stealing cars, killing rival gang members, and helping them
evade the cops, until the trap is finally sprung. In typical
action game/movie fashion, the plot line makes little plausible
sense, but has plenty of opportunity for fast car chases and
shoot-outs.
As a role
model, the character of Tanner has very little to offer. The
manual to the game advises that Tanner is reported to have
a "frequent tendency to ignore and override authority."
During much of the game Tanner must steal cars, run down pedestrians
and even kill fellow police officers in order to stop the
gang. The result is that the line between the good guys and
the bad guys is very blurred. It is possible that younger
players would not even realize Tanner is a police officer
unless they pay close attention to some of the cut scenes.
Missions
are varied between driving and on-foot action. At times Tanner
may be involved in top-speed chases where the player needs
to stick close in order not to lose whoever is being chased.
At other times Tanner may need to go through a building on
foot, shooting anyone trying to stop him. During most missions
Tanner has his own vehicle, but when it becomes too damaged
(and it often does) Tanner can "appropriate" whatever
vehicle is necessary. The most convenient way of achieving
this is by car jacking. The manual advises "don't forget
that if you wreck your car you can get out and steal another
one."
Although
some of the gameplay is open-ended, such as Tanner being able
to choose his own driving routes, the overall plot is completely
scripted, making it next to impossible not to steal, slaughter
innocent bystanders and kill fellow cops to win the game.
The game attempts to counter this by "the felony meter".
If Tanner does something illegal in front of a cop-such as
shooting pedestrians, "the felony meter" goes up.
As it rises, the police more actively pursue Tanner to attempt
to stop him. Ironically, this typically leads to the death
of more police, since the player must complete the mission
to win. Of course players can take the manual's advice and
reduce their felony rating by sounding their car's horn in
order to "warn pedestrians out of your way . . ."
With all
that said, the gameplay is so poor it is doubtful anyone will
even want to play for long. Much of this comes from poor coding.
Moving Tanner or driving can be frequently frustrating, as
graphical quirks prevent fluid motion and cause odd errors.
Sometimes the results are downright comical, such as watching
Tanner "swim" through the air while he is supposed
to be standing in a boat; however, much of the time the errors
are simply exasperating. At times the game requires near perfection
on the part of the player; where every second can mean the
difference between winning the level and playing it over again.
It is during these tense moments that the technical errors
can really cause a lot of frustration. It can be assumed that
many players will want to toss this game after attempting
a level for the nth time, only to be defeated by a technical
glitch that is beyond their control.
The only
positive to the game is the incredible detail in the cityscapes
and animated cut scenes. It is clear that the developers took
their time with modeling each city to great length, and driving
around can be akin to actually visiting the city. Sadly, there
is typically little time to enjoy this, as most missions require
speed as a top priority, leaving little time to look at anything
but the road ahead. (It should be noted that a different part
of the game does allow plenty of time to drive around.) The
cut scenes are also well done from a technical standpoint,
and serve their purpose of telling the "story",
as mediocre as it is.
In the
end, Driv3r just ends up being a waste of time and
money. The game hardly presents itself as a purveyor of good
role models, nor does it even remotely address criminal/police
activity in a realistic manner. However, on top of this, technical
bugs make the game almost unplayable at moments. Drive away
from this one . . .
|