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The
Basics:
Platform: Xbox
Developer: Midway
Price: $39.99 (November 2004)
ESRB rating: M (Mature)
Summary:
Psychic or not, this game wastes the power of your kid's mind.
Note:
PSI OPS takes the typical first-person shooter and
adds elements of psychic mind control. However, by allowing
players to smash enemies into walls, essentially beating them
to death or burning them in a rush of "pyrokenisis"
the addition of psychic abilities may make the game different
than most first-person shooter games, but one that is definitely
not kid appropriate.
Further Breakdown:
Overall
rating: 1 out of 5 stars
Best
for ages: 18+
Playability: Medium
Graphics: Very Good
Entertainment value: Good
Educational value: None
Reading Level: 5+
Ages
3-7: Red
Ages 8-12: Red
Ages 13-17: Red
Violence Amount: Red
Fear: Red
Illegal/harmful: Green
Language: Red
Nudity: Green
Sex: Green
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Review:
Adding a new twist to the well-established genre of first-person
shooting games, PSI-OPS: The Mindgate Conspiracy, takes
the phrase "mind over matter" to a new level. In
the game, the player assumes the role of Lt. Nick Scryer-member
of the UN Anti-Terror Corps, and a seasoned combat vet who
wields a number of different psychic abilities. Nick is planted
inside the terrorist organization known only as "the
movement", and proceeds to unravel the mysteries of both
the organization and his past. Using both traditional weapons,
and the power of his mind, Nick fights the minions and henchmen
of "the general"-the former leader of a United States
special forces program known as Project Mindgate. When the
general was relieved of his duties for insubordination, he
began gathering his forces to start a new war-a war between
those who have psychic power and "the mundanes, or those
who do not. Now it is up to Nick, and his allies to unravel
"the general's" plan.
As with
most first-person shooting games, there are plenty of weapons
to be used, including silenced pistols, machine guns, sniper
rifles and even flame throwers and rocket launchers. The enemies:
"meat puppets", or in other words, kidnapped soldiers
who have been brainwashed and trained to "lay down their
lives without question." Unrelenting in their assault,
the player must use all and any method to defeat them. However,
the player/Nick has a more powerful weapon than any gun-his
psychic power . . .
The character
of Nick Scryer is adept at a multitude of psychic powers .
. . and there is a lot more than bending spoons going on in
PSI-OPS. These abilities are powerful-and can be used
with devastating effects. Some of the more "spectacular":
Mind drain, in which the player drains the life energy from
their victim until their head pops in a shower of blood, or
"pyrokenisis" allowing the player to shoot a stream
of flame at enemies. One strategy used with this technique
is to ignite a corpse and hurl them at your enemies to burn
them alive.
Many factors
make PSI-OPS: The Mindgate Conspiracy a poor choice
for kids. Needless to say, the game contains a good deal of
violence, blood and gore. The player can smash enemies into
walls, leaving blood stains, or throw them into electrical
generators until they burn into a smoking corpse. Scariness
is also a factor for younger players. The enemies are always
on the hunt for the player and are working to kill the player
at any cost. Later in the game, some of the enemies are ghost-like
creatures that attach themselves to Nick's head and suck the
life from him. Finally, strong language is sprinkled throughout
the game, adding a final element that is not kid friendly.
In conclusion,
the addition of psychic powers may make the game more interesting
from a gameplay perspective, but it does nothing to make the
game more kid-friendly-if anything it makes it worse.
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Jeremy
Gieske has been an avid game player since the days
of the Apple II+ and Karateka. Recently, however,
his interests have developed beyond simply playing
the games, but also trying to understand the historical,
social and cultural impacts of video games. He recently
acquired his Masters degree with distinction from
the University of Salford in Manchester, England,
where he conducted research on videogames. Jeremy
has a background in design and marketing, and has
worked with several Internet and publishing companies.
Recently, he has written articles for DIGA-the Digital
Game Archive and has worked with the Computerspiele
museum in Berlin, Germany. |
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