|
The
Basics:
Platform: PC/Xbox
Developer: LucasArts
Price: $49.99
ESRB rating: T (Teen)
Summary:
Fast-paced, squad-based combat in the Star Wars universe.
Note:
Parents will appreciate that there are few language concerns
or sexual references. Also the game encourages team work and
some creative thinking. However, there are significant amounts
of violence, some of it graphic and gory.
Further Breakdown:
Overall
rating: 3 out of 5 stars
Best
for ages: 14+
Playability: Very Good. Commanding your squad is as
easy as hitting a button.
Graphics: Very Good. Detailed and well-designed environments.
Entertainment value: Very Good. Fast reflexes as well
as some strategy are used to win this game.
Educational value: Some encouragement of team work.
Reading Level: 5+. Most of the game's storyline is
delivered through animated cut scenes.
Ages
3-7: Red
Ages 8-12: Yellow
Ages 13-17: Green
Violence Amount: Red
Fear: Yellow
Illegal/harmful: Green
Language: Green
Nudity: Green
Sex: Green
|
|
Review:
The Star Wars universe continues to grow with STAR WARS: REPUBLIC
COMMANDO, the latest installment from LucasArts. You and your
squad-mates are elite commandos of the Republic's clone forces.
Named only by your batch number, "Delta 38," you
have been chosen to lead your squad of four through three
separate, but interconnected campaigns. Throughout the game
you will be taking on the varied and sometimes frightening
forces of the trade federation-including Trandoshan Slavers,
Battle Droids and Geonosian Warriors. Star Wars fans will
be pleased with the relatively well-written storyline, which
provides a subtle preview to the upcoming Star Wars Episode
III movie; however, they may be surprised to find the game
lacks some "typical" Star Wars elements-meaning
no Jedi, no Force and no X-wings.
There are several positive aspects to Republic Commando. Although
the game is violent, there are few language concerns or sexual
references-which could not be said for many of the current,
popular first-person-shooter types of games. The highlight
of the game, however, is the emphasis on team work. Even though
your squad members are generally controlled by the computer,
you must occasionally direct them to perform specific, strategic
actions-advising them to take a sniper position, set demolition
charges or hack computer systems. In addition, if your character
goes down, the game isn't quite over-the computer-controlled
buddies can come over and attempt to protect you and then
revive your character. Despite the potential complexity of
squad-based play, the game is a breeze to control-commanding
the squad is typically as easy as pressing one button, and
the game's AI (Artificial Intelligence) is surprisingly robust,
with the computer's characters typically making smart decisions
and requiring little micro-managing.
Despite
the positives there are some things parents may wish to be
aware of. The battles can get a little frenetic at times.
Enemies that are killed up-close will splatter guts over your
helmet, making it difficult to see. Corpses can be kicked
around or if killed on a platform, slide to the floor-disappearing
a few moments later. In short, the game has plenty of violence
and some of it can be a bit gross. In a lot of ways, this
is a detriment-it really takes away from the Star Wars feel,
which at least in this reviewer's mind, was never strictly
about the battles. Perhaps this is a nod to the direction
of the latest movie, which is slated to be the first PG-13
Star Wars film.
Also,
as mentioned earlier, your character (along with the rest
of the squad) is a clone, which considering all of the recent
concerns and questions regarding human cloning is not as fanciful
or as futuristic as it may seem. Although little real emphasis
is placed on the player being a clone, it may be an opportune
time for parents to discuss the moral/social implications
of cloning.
Overall,
Star Wars: Republic Commando still ends up being a good game
for teens and above. It's fun to play, and the squad-based
aspect adds an interesting approach, differentiating it from
many other first-person shooters. Nonetheless, parents should
be aware that the game's grittier and more graphic approach
makes it unsuitable for younger players.
|
Jeremy
Gieske has been an avid game player since the days
of the Apple II+ and Karateka. Recently, however,
his interests have developed beyond simply playing
the games, but also trying to understand the historical,
social and cultural impacts of video games. He recently
acquired his Masters degree with distinction from
the University of Salford in Manchester, England,
where he conducted research on videogames. Jeremy
has a background in design and marketing, and has
worked with several Internet and publishing companies.
Recently, he has written articles for DIGA-the Digital
Game Archive and has worked with the Computerspiele
museum in Berlin, Germany. |
|
|