

World of Warcraft
The Basics:
Platform: PC
Developer: Blizzard
Price: $49.99 + $15/month subscription fee
ESRB rating: T (Teen)
Summary: Become a hero in an enormous
online fantasy world.
Note: World of Warcraft is incredibly
fun to play and spectacular in terms of its graphic beauty
and creativity. However, parents need to be aware that the
game requires adult involvement to be a positive and safe
experience for their teens: there is a fair amount of violence-some
of it bloody, references to alcohol, and occasionally a
subtle sexual innuendo. Most importantly, parents need to
be aware that this game is conducted entirely online and
may regularly involve chatting with other unknown players.
However, if properly managed, the game can be a positive
and fun experience for older players.
Further Breakdown:
Overall rating: 3 out of 5 stars
Best for ages: 15+
Playability: Good. Controls are easy; however, a
fast Internet connection and a powerful computer are needed
to keep lag times low. Even so, the game sometimes bogs
down or randomly crashes.
Graphics: Excellent. In interest of load times, details
can sometimes be a little more limited than other top-of-the-line
first person games; however, the variety and creativity
is unparalleled.
Entertainment value: Excellent. Practically limitless
exploration, quests, and replayability.
Educational value: Exploration, skill development
and social economics are all part of the game. Teamwork
is encouraged, as some quests require multiple people to
win. A fair amount of reading is required to understand
quests and character development.
Reading Level: 7+. Some voiceovers; however, most
quests and other important details require players to read.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Yellow
Violence Amount: Yellow
Fear: Yellow
Illegal/harmful: Yellow
Language: Green
Nudity: Green
Sex: Yellow
Review:
WORLD OF WARCRAFT (WoW) is only in its infancy. Yet it is
already proving to be one of the most popular MMORPGs (Massively
Multi-player Online Role Playing Game) of the year. Blizzard
Entertainment's decision to make their popular Real-Time-Strategy
WARCRAFT series of games into an online adventure game has
proven to be a very successful (and profitable) gamble for
them. Already 1.5 million subscribers world-wide are ranging
the vast world of Azeroth-completing quests, defeating enemies
and spending hours upon hours developing their character
into a mighty hero.
The plot of WoW is more of a series of mini-stories
than one overarching tale; however, there is a common storyline
that runs throughout the game. The world of Azeroth is divided
into two factions-"The Alliance", consisting of
humans, night-elves, dwarves and gnomes and "The Horde",
consisting of orcs, tauren, trolls and the undead. A very
fragile peace exists between these two factions, and it
is not uncommon for battles to break out. Players are able
to choose from any of the different races, which then determines
their allegiance. However, as described earlier, much of
the game involves a more micro-story approach-players working
on small individual quests, which may or may not be related
to the overall plot. The primary concern of player is to
develop their character's skills, abilities and fighting
talent as quickly and as efficiently as possible.
Character development is achieved through
a well-balanced mix of quests, use of trade skills and exploration.
Quests are easy to find and fun to do-they provide the backbone
of the game's storyline, and are the primary means in which
players build up experience for their characters. There
are hundreds, if not thousands of quests for players to
complete from finding feed for a farmer's cow to hunting
down and assassinating a known criminal. Some quests are
"linked" providing longer-running stories. Others
are especially challenging-requiring players to band together
and use each other's strengths and abilities to win.
Trade skills fall under several categories
of abilities that players can learn and develop. From leather
working to mining and from fishing to cooking, players can
spend a great deal of time learning and enhancing their
skill at a trade. Although some experience is gained this
way, the primary goal of having a trade is to make better
equipment for the player's character. At the very least,
trade items can be made to be sold for cash to buy more
important things. Auction houses exist, allowing players
to sell their wares to the highest bidder-otherwise, computer-controlled
characters are more than happy to purchase a player's handiwork.
Players are limited to learning two primary skills, which
forces an interesting dynamic in the game. Players will
frequently need to communicate and barter with other players
to get the materials they need to create the equipment they
want.
Finally, simple exploration affords players
a few experience points but more importantly provides ways
of finding new quests. Exploration is perhaps one of the
biggest draws of WoW. It is obvious that the developers
took great efforts to develop a world that is beautiful
and fun to explore. There may be times that players will
practically forget about the gameplay and simply gawk at
the spectacular world Blizzard has created. From natural
beauty-stunning waterfalls, snow-capped mountains and huge
lakes (with amazing underwater scenery) to unique and wondrous
cities, WoW offers an amazing fictitious world to explore.
With all of the exploration available, players
will begin to realize that the game is essentially "unconquerable."
Character development is currently capped at level 60 (which
takes a long, looong time to get to); however, there is
practically an endless amount of quests to conquer, magical
items to find and new enemies to defeat. Plus, since the
game is a MMORPG, it is consistently being added to-new
quests, characters, etc. It makes sense for the game to
be developed this way-the goal is to get players to continue
to pay the $15 per month subscription fee for as long as
possible. With this in mind, parents may wish to carefully
monitor the amount of time they allow their kids to play
this game-with no limits to exploration and no clearly definable
"levels", it is easy to really get hooked-and
subsequently play for longer than intended.
Many of the quests involve a fair amount of
violence-even the more docile missions, such as delivering
a letter to another character, often involve battle. This
is because there are a lot of not-so-nice creatures in the
lands of Wow A good part of the game is spent fighting
a diverse and sometimes frightening assortment of computer-controlled
creatures gone bad-wild boars, wolves, rogues, undead creature,
dragons, thieves etc. At times players can take on human
opponents as well-by becoming involved in the overall battle
between The Alliance and The Horde, or by dueling one another.
Although not a gross-out bloodbath, the game does have some
graphic depiction's of blood during combat. For example,
some special moves can cause a splash of blood to fly off
of the enemy, along with an appropriate sound effect.
A couple of other concerns: Parents should
be aware that alcohol is occasionally referenced to throughout
the game. Players can buy and consume alcohol in taverns
and pubs-even to the point of getting drunk, which is "replicated"
in the game by making the screen blurry for a few minutes.
Some quests are focused on alcohol-either gathering ingredients
to make it, or bringing it to other characters. In addition
to alcohol, there are some slightly suggestive elements
sprinkled through the game. Players can "flirt"
with one another by having their characters say preprogrammed
phrases, some of which include mild sexual references. Some
female characters can be rather scantily clad. Finally,
although this reviewer did not find any occurrences, it
is certainly possible that some quests could have sexual
overtones. As it is an ever-changing world, it is also possible
that such quests could be added later.
Finally, parents need to be aware that Wow
is played in a pretty much unmonitored environment. Blizzard
does its best to maintain the Teen rating, but as even as
the ESRB rating indicates, the "Game Experience may
Change during Online play." While the vast majority
of people playing Wow are simply other friendly gamers with
an adventurer's heart, parents will want to carefully monitor
who their children are chatting to and thus potentially
becoming friends with. There is no absolute guarantee that
players will not run into profanity, sexual comments, or
worse while chatting with other human players in the game.
This is, naturally, a concern whenever players play any
multi-player game online; however, it is of especial importance
with Wow, since the game is entirely conducted online.
Wow is an incredible game- well-written quests,
beautiful scenery and a staggeringly large world to explore
make it a ton of fun to play. Nevertheless, it requires
adult involvement to be a good and safe experience for teen
players. Violence, references to alcohol use and the unpredictability
of an online environment are all good reasons for parents
to regularly "check in" as their older children
play. However, managed properly, the experience may prove
to be a rewarding adventure for all involved.
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