Donate Now
 
Dr. David Walsh
Columns
Video Games Video Games
Television & Movies Television & Movies
Computers & Internet Internet & Computers
General General
Adolescents Adolescents
Literacy & School Success Literacy & School
Obesity Obesity
Violence in the Media Violence in the Media
MediaWise® With Dr. Dave   Print this page

Video Games and Kids

How many parents would let their children kick a prostitute to death for fun? How many would buy a potentially addictive substance for their children and encourage them to use it in their own living room? The answer to both of those questions, according to the latest MediaWise Video Game Report Card: more than you would think.

Of course, video and computer games are not all bad. Many of them are educational, family-friendly or just good clean fun. When parents do a good job of limiting the amount and content of games their children play, video games can be a healthy part of a child's life. But many of the most popular games kids play are not appropriate for young people, and parents have no idea. Our survey showed less than five percent of parents knew about the content of the most popular game on the market. Even more alarming, the latest research shows video games have a more profound, potentially more harmful, effect on kids than we ever knew. Recent studies reveal video games having a powerful impact on children's brains.

The most popular video game in America right now is Grand Theft Auto: Vice City. In it a player is rewarded for beating a prostitute to death after having sex with her. The game is rated M-meaning children under 17 should not play it-but because most retail stores do not prevent children from buying M-rated games and most parents are not aware of the content in the game, many children as young as eight-years-old play Grand Theft Auto: Vice City.

Spokesmen for the video game industry have said that as the video game audience matures, we can expect to see more mature games like Vice City. If senseless objectification and violent victimization of women is the industry's idea of mature, we're in trouble. In fact, brutal violence against women in video games is not new. What is new is that depicting women as victims and objects occurs in the most popular games. Because the technology has improved so much in the last few years, the images are horrifyingly realistic. This attitude toward women is a disturbing trend and parents need to know about it.

Making matters worse, several recent events, some painfully tragic, have highlighted the growing problem of video game addiction. One young man killed himself after playing a game for 36 uninterrupted hours. Anecdotal reports show parents neglecting their children in favor of video games and children unable to complete schoolwork because of their addiction to video games.

We now know from a growing body of research: video games have a powerful impact on kids. It's time to do something about it. As parents and educators, we need to make sure our kids play the right games for the right amount of time.

David Walsh, Ph.D. is the president and founder of the National Institute on Media and the Family. For more information on media and to find KidScore® ratings of popular video games, visit www.mediafamily.org.

 
 
 
© National Institute on Media and the Family.