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Mediawise Newsletter

 For a printable PDF version of the entire newsletter, please click here.
 
Vol. 18: This Issue
MediaWise Report Card Gives
Video Games an F

Boy playing video gameAnother disturbing new trend in video games is an increase in reports of video game addiction. In one extreme example, a young man shot himself after playing the online game Everquest for 36 hours straight. Other examples include parents who neglect their families in favor of games and children who do not do their homework because of the extreme amount of time they play video games.
In addition, a growing body of research shows that video games have profound, often detrimental, effects on brain development. One study showed that children who play violent video games may have underdeveloped brain centers that control anger.
The Report Card was released at a press conference in Washington D.C. with Senator Joseph Lieberman and U.S. Representative Betty McCollum.

For the first time in its seven-year history, the MediaWise ® Video Game Report Card gave an overall grade of F this year. According toDavid Walsh, Ph.D., president of the National Institute on Media and the Family, several disturbing trends this year make the failing grade a necessary wake up call.

Among the findings was a trend of grotesque violence against women. In the year's most popular console game, Grand Theft Auto: Vice City, players are rewarded for kicking a prostitute to death after having sex with her. The game has been rated M for mature, but Institute research shows that many children, as young as eight, play the game. Unfortunately, although popular video games have become more lewd, retailers continue to do little to keep adult video games out of the hands of children.


New Logo, New MediaWise Movement

The new MediaWise logo on the top of this page and the message below it, "Watch what your kids watch," are the beginning of our new national campaign to launch the MediaWise Movement.
Over the years we've made a commitment to bring you the most up-to-date and important media-related information concerning children and families. Now we're starting a movement of parents, educators and communities to help shape a child-friendly media environment. The key to our success is help from people like you.
We already have important support for the Movement. For example, our new logo and message were created and generously donated by the Martin Williams advertising firm.
In the coming months we hope to kick off the Movement with a series of MediaWise public service announcements, also created by Martin Williams. To get involved in the MediaWise Movement contact us or call 1-888-672-5437.


MediaWise Newsletter now doubly computer compatible

Kids at ComputerWe're proud to announce that our MediaWise newsletter is now available exclusively in electronic formats. Because we no longer spend time and resources preparing each issue for the printing process, we can focus on communicating the most up-to-date information to our readers. We've also made our newsletter computer-compatible in order to keep in step with an increasingly computer-savvy readership. Now we offer every issue of the newsletter in a web-friendly HTML format and in a print-friendly PDF format. If you prefer to read or distribute the newsletter on paper, please feel free to print copies from our print-friendly format, by clicking here.


Rate the Ratings

Each industry has its own rating system, leaving parents with an alphabet soup of ratings to sort through. TV-Y7, AO, NC-17, EC-it's difficult to keep all of these letters and numbers straight, and it's even harder to use them in selecting media for a child.
Even worse, the ratings aren't always accurate. Recently we conducted a survey, asking parents to determine if the media live up to their labels. According to parents:

  • 10% of PG-13 movies should be rated R;
  • 20% of Teen games should be rated Mature;
  • Half of all TV-14 programs are not appropriate for teens.

Our survey shows that parents want the ratings to work. But because ratings systems are conducted by the industries that make the media, the results are biased and there's no cooperation among media types. What parents need is a rating system by parents and for parents that applies to all types of media. That's where KidScore® comes in.
For years we've used the help of volunteer parents and our KidScore system to rate media for reports such as our
MediaWise Video Game Report Card. Now the KidScore system is available for use by anyone at www.mediafamily.org. Parents and teachers can sign up to rate the media they see and submit their ratings votes online. Raters give a red for stop, yellow for caution, or green for go in several categories including, violence, fear, sexual content, and age-appropriateness. Our Web site tallies the average of all the votes and makes the results available for anyone who wants to view them.
Use KidScore today and help us make the ratings make sense!


Sex, Murder, and Video Games
a NEW video and discussion guide resource

Sex, Murder, and Video GamesThe National Institute on Media and the Family is offering a new video and discussion guide called Sex, Murder, and Video Games. Now in production, this 15-minute video will change the way you look at video games forever.
In response to video games that graphically depict women as sexual objects and victims of brutal violence, Sex, Murder, and Video Games explores how violence against women is promoted, how power and violence are related, and how violence against women is paired with entertainment.
Complete with discussion guide, Sex, Murder, and Video Games serves as a spring-board for discussion in parent groups, college classes, neighborhood or religious organizations, and other community groups.
Order by March 31, to receive the pre-production sale price ($59.95) and save! For more information or to order contact us.


Research Update:
Violent Media and Mean Kids

Our researchers are presently conducting a two-year study to discover how children's violent media exposure affects their aggressive and social actions at school. The study of third- through fifth-graders will also try to determine how their aggressive and social behaviors affect their relations with peers.
Although the data from year one are still in analysis, early results show that kids who expose themselves to more violent media at home (TV, videos/movies, video games) are meaner and ruder to their peers in the classroom. According to Douglas Gentile, Ph.D., the Institute's Director of Research, the study's final results could help parents and schools deal with the problems of bullying.
The Institute recently received a grant of $30,000 from the Laura Jan Musser Fund to complete year two of this study.


We can't help without your help

The generous support of caring people and organizations makes our work possible. We cannot continue to offer our vital information and tools without contributions from people like you. Every bit helps us to reach families, educators, and communities with our MediaWise ® message and continue to conduct groundbreaking research.

The Institute accepts donations via mail, telephone, and online:
606 24th Avenue South, Suite 606
Minneapolis, MN, 55454
1-888-672-5437


Concerned about how media violence and disrespect affects your family?

What: Support the important work of the National Institute on Media and the Family.

Why: Kids need your help. The Institute is a nonprofit organization. Your gift helps us help parents and educators help children.

How: Send your tax-deductable gift to:

National Institute on Media and the Family
Riverside Professional Building
606 24th Ave. South, Suite 606
Minneapolis, MN 55454-1438

Who: YOU can make a difference for our children.

Also: How you can help.

 
 
 
© National Institute on Media and the Family.